Enzio-Ware v2.1.0-EA update out now!

Update Summary
Version 2.1.0-EA is our first major update for Enzio-Ware 2.0. This update features leaderboards, the Enzio-Pon machine, and converts Sam to the new cutscene engine.
Full Patch notes
Gameplay Changes
Sam’s episode has been updated to use the revised cutscene system.
- The revised cutscene system features a more traditional visual novel layout, with multiple character portraits appearing at once.
- Both static backgrounds and CG are present in these cutscenes. In a future update, there will be a dynamic soundtrack.
- The revised cutscene system utilizes a fast forward instead of a full skip. The reason for this change is due to how the new cutscene engine handles changing scenes and granting items. Full skip will be re-implemented if this is an issue.
- For now, the cutscene system still utilizes Animalese. In the future we may replace this with proper voice acting.
- Currently, if you “Fast Display” (idk what the standard term for showing all text at once without skipping lol) the dialogue box will stop playing sound. We will introduce a setting in a future update to allow the characters to also stop speaking when you do this.
- There is currently a bug where the portraits are floating slightly above the ES at some resolutions. We will try and have this fixed as soon as possible.
Added data needed for upcoming shop events
Changed the Main Menu Theme.
- The music track “Default” has been updated to the new theme.
- By launching the ambassador certificate, you can unlock the prior theme, now renamed to “Prove Lossy Courage”. “Prove Lossy Courage” is not exclusive to the ambassador certificate and will be available in shop rotations and other means in the future.
Added in leaderboards.
- The leaderboard is made available after completing Sam’s episode. If you have already completed her episode, it will be available for you to add to the home menu after booting up the game.
- Currently, the plan is for leaderboards to not refresh. If the leaderboards become too static, we may introduce a monthly/weekly refresh system.
- The leaderboards utilize your account name and profile picture.
Enzio-coins can now be used in Enzio-Pon machines to get certain treasures and cosmetics even when they are not in the current shop rotation.
- Enzio-Pon is made available after completing Sam’s episode. If you have already completed her episode, it will be available for you to add to the home menu after booting up the game.
- For now, the gachas are based around each main character’s episodes and unlocked after said episodes are completed. Not all cosmetics are available to obtain from the gachas at this time.
- Other methods of getting cosmetics outside of shop rotations will be introduced in future updates.
- As a reminder, Enzio-Coin is earned by playing microgames and cannot be purchased with real money.
QOL Changes
- Game speed can now be adjusted between 1x and 5x. Please be aware that some microgames may not be beatable at 5x.
- The player can now choose to disable the microphone by selecting “Disable Microphone” as their source.
- The player can now preview and adjust microphone sensitivity
- Music and SFX volume are now fully muted when the sliders are dragged all the way to the left in settings.
- The Game Version can now be seen in settings
- Background music stops playing when an episode has ended. When the episode is won this occurs after the curtains close, when the episode is lost, this occurs at the same time the loss jingle plays. We hope this will better communicate that an episode has ended.
New Achievements
We have added several new PLC-dia related achievements. These achievements are checked when you Launch the PLC-Dia, and can be obtained retro-actively.
- “PLC Historian” was accidentally left visible. It is now actually set when the conditions are met. There are a total of 5 treasures needed for hits.
- “Har har har har har” has been added. 6 treasures are needed for this
- “Budding Collector” Collect 1 treasure
- “Experienced Collector” Collect 20 treasures
- “Professional Collector” Collect 50 Treasures
- “The Master Set” Collect all treasures. To account for the birthday treasures, this will be set if you have collected at least 96 treasures (the current number of non-birthday treasures).
- “Addicted to the Grind” Max out 1 treasure
- “Hyperfocus Win” Max out 5 treasures
- “Low-Key a Hoarder” Max out 50 treasures
- “ADHD VIP” Max out all treasures To account for the birthday treasures, this will be set if you have maxed out at least 96 treasures (the current number of non-birthday treasures).
If by the time the final game releases they are deemed too unrealistic to get, “ADHD VIP” and “The Master Set” may have their thresholds lowered. We may also opt to lower the number of treasures needed to max out a treasure. There are still other game modes we are considering adding, so we are being cautious about lowering these numbers for now.
Several Freeplay-related achievements have also been added
- “I just wanted to see if it worked”
- “Double Time” get a score of 40 or more in freeplay
- “Double Double Time” get a score of 80 or more in freeplay
- “Four Twentys and 10” get a score of 90 or more in freeplay
- “Centennial” get a score of 100 or more in freeplay
Centennial is currently the highest score that gives an achievement. If scores higher than that are achieved regularly, we will add in more.
Several Enzio-Pon achievements were added. You should be able to find them without help Some more achievements were added
- “Honk” can be earned at some point in Jud’s episode
- “Keep Tapping” can be earned at some point in Enzio’s episode
- “Significantly Worse Than Mother” can be earned at some point in Carmy’s Episode
- “Sanity Low” can be earned at some point in Polly’s Episode
- “TAKE THAT VEGANS” can be earned at some point in Kendra’s episode
We currently do not plan on adding leaderboard related achievements as they do not reset and would not be obtainable if we ever had to make the game offline only (no signs of that happening anytime soon tho)
Bug Fixes
- Microphone selection is now properly retrieved from the player’s save.
- Blowing on the mic should properly spin icons on the home menu again
- There is no longer a small sliver of the top screen peeking out when the ES is closed.
- The accessories screen now properly changes the screen closed image
- A specific achievement is no longer unintentionally triggered by losing one microgame in Jud’s episode
Other Changes
- Added the offline data for April’s shop rotations.
- Carmy’s cutscenes now pass the Bechdel test. (Some dialogue has changed, but she is still on the old Cutscene System)
- A plethora of new skins, taglines, themes, and icons have been added
- Several themes have had their accent colors updated, these were supposed to be changed prior to release and we forgot.
What’s Next
We are not going to specify a date for the next major update at this time. The next major update will, at the bare minimum, convert Carmy and Kendra over to the new cutscene system. It will likely also focus on getting every character to 10 microgames.
In terms of non-major updates, an update will need to be released by the end of April to add in May’s offline shop data, and we will likely have smaller updates adding in more microgames, in addition to any necessary bug fixes.
We apologize for this update missing our original target of Mid-March, one of our team members got in a car accident. (She is fine now don’t worry)
Please feel free to send feedback or suggestions to us at either our bluesky account (https://bsky.app/profile/teamplcgames.com) or by emailing [email protected].
Thanks for reading! Be sure to follow us on Bluesky for updates on the development of Enzio-Ware!
Give us money 🙁

